The Stanley Parable #6
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Signed-off-by: Xe me@christine.website
0532087411
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here you go
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bad thing like the phrasing would imply. It just means that the main focus of
the game is not on the micro actions the player can take. In this case the main
focus is on what the player can do with the story and not what the player can do
with their controller.</xeblog-conv>
The preceding two paragraphs don't express their point very well
some possible phrasing changes are
Mechanically, it is a deeply limited game; you can only move around and interact with things. There aren't even very many interactible objects. The story is about an office drone named Stanley that pushes buttons based on instructions from his computer. The big thing that this game does is explore the paradoxes inherent in its own design.
Being mechanically limited like this is not actually a bad thing like the phrasing might imply. This means that the main focus of the gameplay is not on the micro actions the player can take. In this case the main focus is on how the player interacts with the story and not how the player interacts with their controller or puzzles or tactics. Additionally, the mechanical limitations of the gameplay are thematically aligned with the story's premise of being an office drone in ways it can play with.
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Nord are basically LARP vikings) really handicapped your ability to move around
freely, and in those times an arrow injury was basically guaranteed to be fatal
so it can't be literal (if only because there's so many guards with knee
injuries walking around effortlessly which is...unlikely at best).</xeblog-conv>
I don't understand how this paragraph connects to the narrative of this post or how it improves the post by its existence.
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game takes the concept of the illusion of free will and plays with it.
The game makes you think about what games _can_ be. It makes you wonder if the
potted plant soliloquy after the broom closet ending speaks to the mental state
OH, DID U GET THE BROOM CLOSET ENDING? THEB ROOM CLOSET ENDING WAS MY FAVRITE!1 XD
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