RetroPlatformer/player/Player.tscn

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[gd_scene load_steps=12 format=2]
[ext_resource path="res://assets/images/Clean-Retro-Lines-Player-Plain.png" type="Texture" id=1]
[ext_resource path="res://addons/platformer_controller/platformer_controller.gd" type="Script" id=2]
[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 1 )
region = Rect2( 0, 16, 16, 16 )
[sub_resource type="AtlasTexture" id=6]
atlas = ExtResource( 1 )
region = Rect2( 16, 16, 16, 16 )
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 16, 16 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 16, 0, 16, 16 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 1 )
region = Rect2( 32, 0, 16, 16 )
[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 1 )
region = Rect2( 48, 0, 16, 16 )
[sub_resource type="AtlasTexture" id=7]
atlas = ExtResource( 1 )
region = Rect2( 16, 32, 16, 16 )
[sub_resource type="SpriteFrames" id=8]
animations = [ {
"frames": [ SubResource( 5 ), SubResource( 6 ) ],
"loop": true,
"name": "idle",
"speed": 2.0
}, {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ) ],
"loop": true,
"name": "walk",
"speed": 5.0
}, {
"frames": [ SubResource( 7 ) ],
"loop": true,
"name": "jump",
"speed": 5.0
} ]
[sub_resource type="RectangleShape2D" id=9]
extents = Vector2( 4, 7 )
[node name="Player" type="KinematicBody2D"]
script = ExtResource( 2 )
max_jump_height = 50
min_jump_height = 25
double_jump_height = 65
max_jump_amount = 2
max_acceleration = 1500
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 8 )
animation = "idle"
frame = 1
playing = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( -1, 1 )
shape = SubResource( 9 )
[node name="Camera2D" type="Camera2D" parent="."]
current = true
limit_left = -64
limit_top = -64
limit_smoothed = true
drag_margin_h_enabled = true
drag_margin_v_enabled = true
drag_margin_left = 0.15
drag_margin_top = 0.5
drag_margin_right = 0.15
drag_margin_bottom = 0.5
editor_draw_drag_margin = true