flight-journal/the-source/classes/shapeshifter.gmi

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# Shapeshifter
Shapeshifters are naturals at blending in. They can assume the forms, traits and moves of creatures they have studied.
## Basic Rules
Your basic attacks do d6 damage.
Your Bestial forms list can have as many entries as you have levels and Learned (minimum 1).
## Shapeshifting
When you study an animal for an hour or so, add it to your Bestial Forms list.
When you assume a Bestial Form, roll for Learned. On a 10+ choose three of the following effects. On a 7-9, choose two of the following effects. On a 6 or lower, choose 1 of the following effects.
* Act immediately.
* Increase damage die by one step (d6->d8->d10).
* Reduce damage taken by one.
* Gain +1 to the beast's strongest attribute
You keep your attributes and gain any abilities or actions the thing you shapeshifted into had. Characters outside the party will be unable to tell a shapeshifted Bestial Form from the real thing.
## Advancements
* **Eagle-eyed** - Gain +1 Perception.
* **Lion-hearted** - Gain +1 Tough.
* **Cat's-paw** - Gain +1 Quick.
* **Adaptation** - Take an advancement from another class.
* **Ferocious** - You deal +2 damage while transformed.
* **Bodily Mastery** - While resting you may re-roll any number of dice once.
* **Material Transformation** - When you transform, any gear you have will shapeshift with you.
* **Abberrant** - You may study monsters to add them to your Bestial Forms list.
* **Doppelganger** - You may study people to add them to your Bestial Forms list.
* **Symbiotic Transformation** - You may touch a willing participant to let them assume a Bestial Form. They must make their own roll.
* **Dire Form** - When you roll a 12+ to assume a Bestial Form, double all chosen bonuses.
* **Fluent** - When you transform into a person, you are fluent in any languages they are.