scrolling kinda works if you squint!

Signed-off-by: Christine Dodrill <me@christine.website>
This commit is contained in:
Cadey Ratio 2022-07-02 13:04:58 -04:00
parent 243fbb0584
commit 3a86c4674d
8 changed files with 540 additions and 568 deletions

File diff suppressed because one or more lines are too long

View File

@ -1,104 +1,104 @@
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</properties> </properties>
</object> </object>
<object id="31" name="gravestone 1" x="82.64" y="103" width="7" height="16"> <object id="31" name="gravestone 1" x="82.64" y="103" width="7" height="16">
<properties> <properties>
<property name="dialogue" value="Ded."/> <property name="dialogue" value="Ded."/>
<property name="direction" value="Up"/> <property name="direction" value="Up"/>
</properties> </properties>
</object> </object>
<object id="32" name="gravestone 2" x="96.18" y="103.36" width="7" height="16"> <object id="32" name="gravestone 2" x="96.18" y="103.36" width="7" height="16">
<properties> <properties>
<property name="dialogue" value="Moar ded."/> <property name="dialogue" value="Moar ded."/>
<property name="direction" value="Up"/> <property name="direction" value="Up"/>
</properties> </properties>
</object> </object>
</objectgroup> </objectgroup>
<objectgroup id="5" name="warps"> <objectgroup id="5" name="warps">
<object id="35" name="dungeon 1" x="96.4758" y="17.0705" width="14.978" height="10"> <object id="35" name="dungeon 1" x="96.4758" y="17.0705" width="14.978" height="10">
<properties> <properties>
<property name="warpTarget" type="int" value="1"/> <property name="warpTarget" type="int" value="1"/>
</properties> </properties>
</object> </object>
<object id="38" name="house 1" x="128.801" y="112.9" width="14.7088" height="7.95071"> <object id="38" name="house 1" x="128.801" y="112.9" width="14.7088" height="7.95071">
<properties> <properties>
<property name="warpTarget" type="int" value="2"/> <property name="warpTarget" type="int" value="2"/>
</properties> </properties>
</object> </object>
</objectgroup> </objectgroup>
<objectgroup id="4" name="spc"> <objectgroup id="4" name="spc">
<object id="33" name="mara_start" x="32" y="31" width="16" height="16"/> <object id="33" name="mara_start" x="32" y="31" width="16" height="16"/>
</objectgroup> </objectgroup>
</map> </map>

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@ -19,7 +19,6 @@ var mara_frame: bool = false;
var mara_box: Rect = Rect{ .base = map.start_point, .width = 16, .height = 16 }; var mara_box: Rect = Rect{ .base = map.start_point, .width = 16, .height = 16 };
var mara_speed: i16 = 0; var mara_speed: i16 = 0;
var old_speed: i16 = 0; var old_speed: i16 = 0;
var screen = Rect{ .base = Point{ .x = 0, .y = 0 }, .width = 160, .height = 160 };
const screen_width = 20; const screen_width = 20;
const screen_height = 20; const screen_height = 20;
@ -35,7 +34,7 @@ var camera = Point{ .x = 0, .y = 0 };
var state: sh0rk.State = .Gameplay; var state: sh0rk.State = .Gameplay;
fn world_to_screen(p: Point) Point { fn world_to_screen(p: Point) Point {
p.sub(camera); return p.sub(camera);
} }
fn screen_to_world(p: Point) Point { fn screen_to_world(p: Point) Point {
@ -69,10 +68,10 @@ fn bonk() void {
}, },
); );
sound_timer = 12; sound_timer = 30;
} }
fn drawMap() !void { fn map_colors() void {
switch (map.tileset) { switch (map.tileset) {
.Dungeon => { .Dungeon => {
w4.m.colors.* = .{ w4.m.colors.* = .{
@ -91,58 +90,44 @@ fn drawMap() !void {
}; };
}, },
} }
if (!done) { }
var buf = fmt.bufPrint(&textBuf, "camera: {},{}", .{ camera.x, camera.y }) catch unreachable;
w4.trace(buf);
}
var startCol: i32 = @divTrunc(camera.x, tile_size); fn drawMap() !void {
map_colors();
var startCol = @divTrunc(camera.x, tile_size);
var endCol = startCol + screen_width; var endCol = startCol + screen_width;
var startRow: i32 = @divTrunc(camera.y, tile_size); var startRow = @divTrunc(camera.y, tile_size);
var endRow = startRow + screen_height; var endRow = startRow + screen_height;
var offsetX = startCol * tile_size;
var offsetY = startRow * tile_size;
if (!done) { if (!done) {
var buf = fmt.bufPrint(&textBuf, "{},{}: {},{}", .{ startCol, startRow, endCol, endRow }) catch unreachable; var buf = fmt.bufPrint(&textBuf, "{},{}: {},{}", .{ startCol, startRow, endCol, endRow }) catch unreachable;
w4.trace(buf); w4.trace(buf);
} }
if (!done) {
var buf = fmt.bufPrint(&textBuf, "offx: {}, offy: {}", .{ offsetX, offsetY }) catch unreachable;
w4.trace(buf);
}
var col: i32 = startCol; var col: i16 = startCol;
while (col < endCol) { while (col < endCol) {
var row: i32 = startRow; var row: i16 = startRow;
defer col += 1; defer col += 1;
while (row < endRow) { while (row < endRow) {
defer row += 1; defer row += 1;
var tile = map.get_tile(@intCast(u32, col), @intCast(u32, row)); if (col < map.width and row < map.height) {
var tile = map.get_tile(col, row);
var world = Point{ .x = col * 8, .y = row * 8 };
var scr = world_to_screen(world);
if(!done) {
var buf = fmt.bufPrint(&textBuf, "{},{}: {},{}", .{ row, col, scr.x, scr.y }) catch unreachable;
w4.trace(buf);
}
var x = (row - startCol) * tile_size - offsetX; draw_tile(tile, scr.y, scr.x);
var y = (col - startRow) * tile_size - offsetY;
if (x < 0) {
x = x * -1;
} }
if (y < 0) {
y = y * -1;
}
if (!done) {
var buf = fmt.bufPrint(&textBuf, "{},{}: {}: {},{}", .{ col, row, tile, x, y }) catch unreachable;
w4.trace(buf);
}
draw_tile(tile, @intCast(u32, x), @intCast(u32, y));
} }
} }
} }
fn draw_tile(tile: u32, x: u32, y: u32) void { fn draw_tile(tile: u32, x: i32, y: i32) void {
if (tile == 0) { if (tile == 0) {
w4.rect(x, y, 8, 8); w4.rect(x, y, 8, 8);
return; return;
@ -158,8 +143,8 @@ fn draw_tile(tile: u32, x: u32, y: u32) void {
y, y,
8, 8,
8, 8,
@intCast(u32, tileX) * 8, tileX * 8,
@intCast(u32, tileY) * 8, tileY * 8,
sprites.kenney_rpg_width, sprites.kenney_rpg_width,
w4.BlitFlags{ .two_bits = true }, w4.BlitFlags{ .two_bits = true },
), ),
@ -169,8 +154,8 @@ fn draw_tile(tile: u32, x: u32, y: u32) void {
y, y,
8, 8,
8, 8,
@intCast(u32, tileX) * 8, tileX * 8,
@intCast(u32, tileY) * 8, tileY * 8,
sprites.dungeon_width, sprites.dungeon_width,
w4.BlitFlags{ .two_bits = true }, w4.BlitFlags{ .two_bits = true },
), ),
@ -197,16 +182,16 @@ fn move_mara(gamepad: w4.GamePad) void {
switch (mara_direction) { switch (mara_direction) {
.Up => { .Up => {
mara_box.base.y -= mara_speed; camera.x -= mara_speed;
}, },
.Down => { .Down => {
mara_box.base.y += mara_speed; camera.x += mara_speed;
}, },
.Left => { .Left => {
mara_box.base.x -= mara_speed; camera.y -= mara_speed;
}, },
.Right => { .Right => {
mara_box.base.x += mara_speed; camera.y += mara_speed;
}, },
} }
} }
@ -232,7 +217,7 @@ fn title() !void {
} }
const story = "After defeating\nthe evil mage,\nMalto was at\npeace.\n\nOne day Mara was\nwalking along the\nbeach when she saw\nthe killing stone\nwas split in two.\nTamamo-no-Mae was\nfree to wreak havoc\nacross the land.\n\nHelp us again Mara!\nSave Kanar from\nTamamo-no-Mae!\n\nPress x."; const story = "After defeating\nthe evil mage,\nMalto was at\npeace.\n\nOne day Mara was\nwalking along the\nbeach when she saw\nthe killing stone\nwas split in two.\nTamamo-no-Mae was\nfree to wreak havoc\nacross the land.\n\nHelp us again Mara!\nSave Kanar from\nTamamo-no-Mae!\n\nPress x.";
var story_idx: usize = 0; var story_idx: u16 = 0;
var story_counter: u8 = 4; var story_counter: u8 = 4;
fn storydump() !void { fn storydump() !void {
@ -378,7 +363,7 @@ fn draw_mara() void {
flags.flip_x = true; flags.flip_x = true;
} }
if (frame_count % 32 == 0 and mara_speed > 0) { if (frame_count % 16 == 0 and mara_speed > 0) {
mara_frame = !mara_frame; mara_frame = !mara_frame;
} }
@ -390,12 +375,12 @@ fn draw_mara() void {
}; };
var step: u32 = if (mara_frame) 1 else 0; var step: u32 = if (mara_frame) 1 else 0;
w4.blitSub(&sprites.Mara, @intCast(u32, mara_box.base.x), @intCast(u32, mara_box.base.y), 16, 16, 16 * (frame + step), 0, 96, flags); w4.blitSub(&sprites.Mara, mara_box.base.x, mara_box.base.y, 16, 16, 16 * (frame + step), 0, 96, flags);
} }
pub fn panic(msg: []const u8, st: ?*std.builtin.StackTrace) noreturn { pub fn panic(msg: []const u8, st: ?*std.builtin.StackTrace) noreturn {
_ = st; _ = st;
w4.trace("!!! PANIC !!!"); w4.trace("!!! PANIC !!!");
w4.trace(msg); w4.trace(msg);
while (true) {} unreachable;
} }

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@ -10,8 +10,14 @@ const Rect = sh0rk.Rect;
pub const width = 20; pub const width = 20;
pub const height = 20; pub const height = 20;
pub fn get_tile(x: u32, y: u32) u9 { pub fn get_tile(x: i32, y: i32) u9 {
return data[x * height + y]; if (x < 0 or y < 0) {
return 0;
}
if (x >= width or y >= height) {
return 0;
}
return data[@intCast(u32, x) * height + @intCast(u32, y)];
} }
pub const tileset: Tileset = .Dungeon; pub const tileset: Tileset = .Dungeon;
pub const ts_width = 14; pub const ts_width = 14;

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@ -10,8 +10,14 @@ const Rect = sh0rk.Rect;
pub const width = 40; pub const width = 40;
pub const height = 40; pub const height = 40;
pub fn get_tile(x: u32, y: u32) u9 { pub fn get_tile(x: i32, y: i32) u9 {
return data[x * height + y]; if (x < 0 or y < 0) {
return 0;
}
if (x >= width or y >= height) {
return 0;
}
return data[@intCast(u32, x) * height + @intCast(u32, y)];
} }
pub const tileset: Tileset = .Rpg; pub const tileset: Tileset = .Rpg;
pub const ts_width = 34; pub const ts_width = 34;

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@ -24,8 +24,14 @@ out += `const Rect = sh0rk.Rect;\n\n`;
out += `pub const width = ${map.width};\n`; out += `pub const width = ${map.width};\n`;
out += `pub const height = ${map.height};\n\n`; out += `pub const height = ${map.height};\n\n`;
out += `pub fn get_tile(x: u32, y: u32) u9 { out += `pub fn get_tile(x: i32, y: i32) u9 {
return data[x * height + y]; if (x < 0 or y < 0) {
return 0;
}
if (x >= width or y >= height) {
return 0;
}
return data[@intCast(u32, x) * height + @intCast(u32, y)];
} }
`; `;

View File

@ -116,8 +116,8 @@ pub const SystemFlags = packed struct {
// //
const raw_api = struct { const raw_api = struct {
extern fn blit(sprite: [*]const u8, x: u32, y: u32, width: u32, height: u32, flags: u32) void; extern fn blit(sprite: [*]const u8, x: i32, y: i32, width: u32, height: u32, flags: u32) void;
extern fn blitSub(sprite: [*]const u8, x: u32, y: u32, width: u32, height: u32, src_x: u32, src_y: u32, stride: u32, flags: u32) void; extern fn blitSub(sprite: [*]const u8, x: i32, y: i32, width: u32, height: u32, src_x: u32, src_y: u32, stride: u32, flags: u32) void;
extern fn tone(frequency: u32, duration: u32, volume: u32, flags: u32) void; extern fn tone(frequency: u32, duration: u32, volume: u32, flags: u32) void;
}; };
@ -137,7 +137,7 @@ pub const BlitFlags = packed struct {
}; };
/// Copies pixels to the framebuffer. /// Copies pixels to the framebuffer.
pub fn blit(sprite: []const u8, x: u32, y: u32, width: u32, height: u32, flags: BlitFlags) void { pub fn blit(sprite: []const u8, x: i32, y: i32, width: u32, height: u32, flags: BlitFlags) void {
raw_api.blit(sprite.ptr, x, y, width, height, @bitCast(u32, flags)); raw_api.blit(sprite.ptr, x, y, width, height, @bitCast(u32, flags));
} }
@ -145,24 +145,24 @@ pub fn blit(sprite: []const u8, x: u32, y: u32, width: u32, height: u32, flags:
/// srcX: Source X position of the sprite region. /// srcX: Source X position of the sprite region.
/// srcY: Source Y position of the sprite region. /// srcY: Source Y position of the sprite region.
/// stride: Total width of the overall sprite atlas. This is typically larger than width. /// stride: Total width of the overall sprite atlas. This is typically larger than width.
pub fn blitSub(sprite: []const u8, x: u32, y: u32, width: u32, height: u32, src_x: u32, src_y: u32, stride: u32, flags: BlitFlags) void { pub fn blitSub(sprite: []const u8, x: i32, y: i32, width: u32, height: u32, src_x: u32, src_y: u32, stride: u32, flags: BlitFlags) void {
raw_api.blitSub(sprite.ptr, x, y, width, height, src_x, src_y, stride, @bitCast(u32, flags)); raw_api.blitSub(sprite.ptr, x, y, width, height, src_x, src_y, stride, @bitCast(u32, flags));
} }
/// Draws a line between two points. /// Draws a line between two points.
pub extern fn line(x1: u32, y1: u32, x2: u32, y2: u32) void; pub extern fn line(x1: i32, y1: i32, x2: i32, y2: i32) void;
/// Draws an oval (or circle). /// Draws an oval (or circle).
pub extern fn oval(x: u32, y: u32, width: u32, height: u32) void; pub extern fn oval(x: i32, y: i32, width: u32, height: u32) void;
/// Draws a rectangle. /// Draws a rectangle.
pub extern fn rect(x: u32, y: u32, width: u32, height: u32) void; pub extern fn rect(x: i32, y: i32, width: u32, height: u32) void;
/// Draws text using the built-in system font. /// Draws text using the built-in system font.
pub fn text(str: []const u8, x: u32, y: u32) void { pub fn text(str: []const u8, x: i32, y: i32) void {
textUtf8(str.ptr, str.len, x, y); textUtf8(str.ptr, str.len, x, y);
} }
extern fn textUtf8(strPtr: [*]const u8, strLen: usize, x: u32, y: u32) void; extern fn textUtf8(strPtr: [*]const u8, strLen: usize, x: i32, y: i32) void;
/// Draws a vertical line /// Draws a vertical line
pub extern fn vline(x: u32, y: u32, len: u32) void; pub extern fn vline(x: u32, y: u32, len: u32) void;