Work around zig compiler bug
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@ -43,7 +43,17 @@ comptime {
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assert_equal(@bitSizeOf(Memory), 64 * 1024 * 8, "Memory layout wrong");
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}
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pub const m = @intToPtr(*allowzero Memory, 0);
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const dummym: Memory = undefined;
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pub const m = struct {
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pub const palette = @intToPtr(*@TypeOf(dummym.palette ), 0 + @offsetOf(Memory, "palette" ));
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pub const colors = @intToPtr(*@TypeOf(dummym.colors ), 0 + @offsetOf(Memory, "colors" ));
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pub const gamepads = @intToPtr(*@TypeOf(dummym.gamepads ), 0 + @offsetOf(Memory, "gamepads" ));
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pub const mouse = @intToPtr(*@TypeOf(dummym.mouse ), 0 + @offsetOf(Memory, "mouse" ));
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pub const system = @intToPtr(*@TypeOf(dummym.system ), 0 + @offsetOf(Memory, "system" ));
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pub const framebuffer = @intToPtr(*@TypeOf(dummym.framebuffer), 0 + @offsetOf(Memory, "framebuffer"));
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pub const userdata = @intToPtr(*@TypeOf(dummym.userdata ), 0 + @offsetOf(Memory, "userdata" ));
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};
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pub const Color = packed struct {
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blue : u8,
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