tamamo/src/maps/test.zig

26 lines
2.5 KiB
Zig

// Generated by genmap.js, DO NOT EDIT
const sh0rk = @import("../sh0rk.zig");
const Point = sh0rk.Point;
const Rect = sh0rk.Rect;
const Tile = sh0rk.Tile;
pub const data = [100]Tile{
Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2},
Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2},
Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2},
Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 7, .y = 1}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2},
Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 7, .y = 3}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 8, .y = 2}, Tile{.x = 0, .y = 0},
Tile{.x = 1, .y = 0}, Tile{.x = 2, .y = 0}, Tile{.x = 3, .y = 0}, Tile{.x = 1, .y = 0}, Tile{.x = 7, .y = 4}, Tile{.x = 3, .y = 0}, Tile{.x = 1, .y = 0}, Tile{.x = 2, .y = 0}, Tile{.x = 3, .y = 0}, Tile{.x = 5, .y = 0},
Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 1, .y = 2}, Tile{.x = 9, .y = 4}, Tile{.x = 2, .y = 2}, Tile{.x = 5, .y = 1},
Tile{.x = 1, .y = 2}, Tile{.x = 9, .y = 4}, Tile{.x = 2, .y = 2}, Tile{.x = 9, .y = 4}, Tile{.x = 2, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 5, .y = 2},
Tile{.x = 0, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 1, .y = 2}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 5, .y = 0},
Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 1, .y = 2}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 9, .y = 4}, Tile{.x = 1, .y = 4}, Tile{.x = 9, .y = 4},
};
pub const coll = [2]Rect{
Rect{.base = Point{.x = 0, .y = 80}, .width = 160, .height = 80},
Rect{.base = Point{.x = 80, .y = 48}, .width = 16, .height = 32},
};