forked from cadey/xesite
36 lines
1.6 KiB
Markdown
36 lines
1.6 KiB
Markdown
<h1 align=center>mage</h1>
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<p align="center"><img src="https://user-images.githubusercontent.com/3185864/31061203-6f6743dc-a6ec-11e7-9469-b8d667d9bc3f.png"/></p>
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<p align="center">Mage is a make/rake-like build tool using Go.</p>
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[![Build Status](https://travis-ci.org/magefile/mage.svg?branch=master)](https://travis-ci.org/magefile/mage)
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## Demo
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[![Mage Demo](https://img.youtube.com/vi/GOqbD0lF-iA/maxresdefault.jpg)](https://www.youtube.com/watch?v=GOqbD0lF-iA)
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## Discussion
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Join the `#mage` channel on [gophers slack](https://gophers.slack.com/messages/general/) for discussion of usage, development, etc.
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# Documentation
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see [magefile.org](https://magefile.org) for full docs
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see [godoc.org/github.com/magefile/mage/mage](https://godoc.org/github.com/magefile/mage/mage) for how to use mage as a library.
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# Why?
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Makefiles are hard to read and hard to write. Mostly because makefiles are essentially fancy bash scripts with significant white space and additional make-related syntax.
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Mage lets you have multiple magefiles, name your magefiles whatever you
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want, and they're easy to customize for multiple operating systems. Mage has no
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dependencies (aside from go) and runs just fine on all major operating systems, whereas make generally uses bash which is not well supported on Windows.
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Go is superior to bash for any non-trivial task involving branching, looping, anything that's not just straight line execution of commands. And if your project is written in Go, why introduce another
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language as idiosyncratic as bash? Why not use the language your contributors
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are already comfortable with?
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# TODO
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* File conversion tasks
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