xesite/vendor/github.com/magefile/mage/README.md

36 lines
1.6 KiB
Markdown

<h1 align=center>mage</h1>
<p align="center"><img src="https://user-images.githubusercontent.com/3185864/31061203-6f6743dc-a6ec-11e7-9469-b8d667d9bc3f.png"/></p>
<p align="center">Mage is a make/rake-like build tool using Go.</p>
[![Build Status](https://travis-ci.org/magefile/mage.svg?branch=master)](https://travis-ci.org/magefile/mage)
## Demo
[![Mage Demo](https://img.youtube.com/vi/GOqbD0lF-iA/maxresdefault.jpg)](https://www.youtube.com/watch?v=GOqbD0lF-iA)
## Discussion
Join the `#mage` channel on [gophers slack](https://gophers.slack.com/messages/general/) for discussion of usage, development, etc.
# Documentation
see [magefile.org](https://magefile.org) for full docs
see [godoc.org/github.com/magefile/mage/mage](https://godoc.org/github.com/magefile/mage/mage) for how to use mage as a library.
# Why?
Makefiles are hard to read and hard to write. Mostly because makefiles are essentially fancy bash scripts with significant white space and additional make-related syntax.
Mage lets you have multiple magefiles, name your magefiles whatever you
want, and they're easy to customize for multiple operating systems. Mage has no
dependencies (aside from go) and runs just fine on all major operating systems, whereas make generally uses bash which is not well supported on Windows.
Go is superior to bash for any non-trivial task involving branching, looping, anything that's not just straight line execution of commands. And if your project is written in Go, why introduce another
language as idiosyncratic as bash? Why not use the language your contributors
are already comfortable with?
# TODO
* File conversion tasks