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title | date | author |
---|---|---|
My VR Hell on NixOS | 2021-12-02 | ectamorphic |
Recently I got a new VR setup that uses my tower directly instead of the wifi streaming catastrophe. I have a Valve Index and an AMD RX6700XT GPU. Some huge advantages of this setup include:
- Being able to use Linux instead of being railroaded into using Windows for my V-tubing streams. I would like to do some more v-tube style content (maybe including maybe some NixOS hacking streams in Lojban in the future), and honestly I feel that the look of me being a super Linux hacker person visibly using Windows Terminal in streams is very wrong. Yes I know Windows 11 has Wayland support for running GUI programs that way, but I am not going to be an unpaid beta tester for a trillion dollar company that wanted to fire its QA team so that they could get more number on a spreadsheet even though they have so throughly saturated the market that it's nearly impossible to displace them, which makes future growth frankly ridiculous.
- Lower latency in my VR experiences. Fear is the mind killer, and latency is the immersion killer. With this new setup things feel instant, especially with the 144hz of the Valve Index (my Quest 2 only got up to 120hz at most, but over wifi the only stable frame rate I could get was 72hz due to VR and the video encoding fighting for GPU time).
- Full-body tracking support with the Index lighthouses. This will mostly be for me in VRChat and maybe when working out in Beat Saber streams.
- Not having Facebook in the loop. We will not be respecting Facebook's name change until they file the appropriate court order and get their identity documents updated everywhere, if only as revenge for their transphobic "real name" policies.
- The headset has a pair of headphones built in so I don't have to move my headphones between devices constantly. I'd argue they're very directionalized speakers.
As expected, it works great on Windows. As the title infers, it does NOT work well for me on NixOS.
This is not a blogpost, it's a cry for help.
Here is the saga of things I have tried.
Limbo
First I tried the naïve route. I just plugged everything in and decided to see what happens with SteamVR. I installed SteamVR through NixOS natively (specifically choosing the "pretend to be Ubuntu" route in order to minimize downsides due to ABI demons), and the headset showed right up.
I opened SteamVR and I got a prompt asking me to make some changes with root. I
was expecting this, doing stuff with raw hardware like you need to with VR does
require some root privileges, and this was likely for blessing the SteamVR
programs to not require running as root all the time. I hit yes
, typed in my
password and SteamVR stopped showing as "Launching" on the Steam UI.
I killed Steam completely and then relaunched it from a terminal so I could see the logs to standard out.
Turns out that the blessing was to give the SteamVR compositor permissions to run as a real-time process. This makes sense. VR is something where minor delays can be the difference between being totally fine and puking your guts out due to motion sickness. Running the VR compositor as a realtime process is completely understandable because it reduces the chance of any possible delay in the scheduler.
However, on NixOS this just makes the SteamVR compositor crash for some reason. Never really got a good answer as to why, just that you should never let it set those permissions for any reason.
So to get it even to a point where things would work, I told Steam to completely delete SteamVR and then reinstalled it from scratch. I hoped that my config would get nuked and I could start over. My config got nuked and I got everything set up again, making sure to choose "No" on the "SteamVR needs root access for additional setup" prompt.
Lust
After that, everything worked as I expected out of the box for playing VRChat, which was surprising. I had switched to Xorg from Wayland a while ago in preparation for this (for some reason VR on Wayland ranges from "lol" to "you're totally screwed"), and I was ready to get off to the races.
That Wayland comment seems ominous...
Then I tried to open the SteamVR overlay. Nothing happened. I looked at my controllers in VR and it seemed like the occlusion model was backwards:
I can deal with this, but it certainly feels weird this way.
This is when I knew I was in for a ride.
The thing that surprised me the most was that the audio stack worked instantly the way I expected. All the audio moved over to the headset and the default microphone device was set to the headset and EVERYTHING RESPECTED THAT WITH NO FURTHER CONFIGURATION.
Not having the SteamVR overlay is a nonstarter for me. I use the SteamVR overlay to move between games, tweak graphic settings on the fly and fiddle with the desktop should I need to.
Gluttony
So I started tinkering with settings, kernel versions and more to try to get more things working. Keep in mind that at this point I had a mostly functional setup on NixOS. I could play games, but the ergonomics for moving between games ranged from "lol" to "walk over to the PC every time to open the game manually and wait for the shaders to compile".
I had heard that the flatpak version of Steam was less cursed by a friend of mine who seems utterly convinced that flatpak is the next coming of sliced bread. Flatpak seems like one of those things that you come up with when you want all the advantages of Nix but really really love YAML. Flatpak is a valid strategy for packaging complicated software like this because the sandboxing and discrete platform runtime strategy would make it so much easier to handle the levels of cursed involved with getting otherwise ABI conflicting things to run consistently across distros.
So I tried Flatpak Steam. One annoying part about installing stuff in Flatpak is
that Flatpak prefers to put things in .desktop
files that are registered to
your desktop environment's program launcher instead of putting a name in your
$PATH
. This also makes sense because they are obviously targeting GUI apps and
doing it that way would likely make life a lot easier for GUI apps. Then keep in
mind that I want logs to see what is going on so I can have any hope of
frantically googling things to understand how to fix this. Mind you this is
before the trick involving systemd slices was revealed to me so I didn't have
any other way to get output directly.
I wrote this script to launch Flatpak Steam called steam2
:
#!/usr/bin/env bash
export SDL_VIDEODRIVER=x11
exec flatpak run com.valvesoftware.Steam
I then ran it, logged in, enabled global Steam Play, restarted Steam, installed SteamVR and VRChat and then set up my playspace again. I put on the headset and things didn't totally work. The overlay was still broken. At this point I was starting to have thoughts like:
Okay, is NixOS broken, is Steam broken, is SteamVR broken, or am I broken?
At least I was able to log into VRChat and go to a public world. I went to The Black Cat and asked someone there if they could hear me. They could and wondered what was going on. I told them I was from the future and to not worry and then closed VRChat after saying "oh no, the connection is fading, make sure you remember the secret of life, the universe, and everything is-". I had gotten things somewhat working and I was fairly exhausted at this point, so I decided to call it a day and headed to bed.
Greed
At the advice of a trusted friend, I tried running everything in Wayland. Wayland works at a much lower level with the GPU, so it should probably have a bit of an easier time. I unmasked wayland sessions and sway from my NixOS config and then rebooted and logged into sway.
Out of the corner of my eye I saw the VR headset light up like it had video rendering to it. This struck me as odd, because there's a special xrandr property to tell display servers "hey you dingus, this isn't a monitor: don't treat it as one":
DisplayPort-1 disconnected (normal left inverted right x axis y axis)
<...>
non-desktop: 1
range: (0, 1)
2880x1600 144.00
The resolution and refresh rate match the specs for the Index if you put both 1440x1600 panels next to eachother as one big screen (most of the time they do this at the manufacturing/software stage so that game engines can render one weirdly skewed image to the "screen" and not have to manage two separate framebuffers that could get out of sync, turning weaker people into vomit cannons). If you haven't ever tried to look at Discord badly rendered to a VR headset before, you aren't missing out on much. I then made a change to my sway config to tell sway to disable the Valve Index output:
cadey.sway.output."DP-2".disable = "";
Then I rebuilt my config, sway picked up on it and then turned off the headset view. I launched SteamVR and then it started rendering to the desktop. If you've never seen what it looks like when a VR headset starts rendering to the desktop instead of to the headset directly, it looks something like this:
I told SteamVR to restart in "direct display" mode, but it was failing because SteamVR couldn't restart due to a missing dynamic library problem:
/home/cadey/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/restarthelper: error while loading shared libraries: libQt5Core.so.5: cannot open shared object file: No such file or directory
This is not good. I don't have a working setup in Wayland. Sway is fairly low
level and boring as far as Wayland compositors go, so an incompatibility here
has to point to something much more low level right? Turns out that Wayland
(more specifically XWayland) doesn't support the rigging needed in order to have
the SteamVR compositor yank a display for itself (specifically via the Vulkan
extension VK_EXT_direct_mode_display
), so it will probably never work until
that is supported.
This is annoying, but understandable to a point. Wayland is still fairly new and has to compete with an ungodly number of hacks that have been put into Xorg over the years for weird cases like this.
Anger
So I disabled Wayland/sway in my NixOS config, rebooted (just to be sure, you can never totally be sure with display managers) and then tried SteamVR via native Steam again. Surely it had to work, right?
Nope. It rendered to the desktop again. Hitting restart got that same "cannot open shared object file" error. Restarting it manually got a different error though:
This seems to be a sort of "catchall" error in SteamVR for when something really
wrong happens at lower parts of the stack. Googling for this mostly got people
running into this with Nvidia cards, and nearly always the fix for them was
"reinstall your GPU driver". That both doesn't make sense for me and is kind of
impossible because my AMD card uses amdgpu
, which is a part of the Linux
kernel and can't really be "reinstalled" arbitrarily on NixOS.
I went through a lot of settings, messed with X and more but got nowhere. I was running strace on the SteamVR compositor at one point but still had no real clear path forward.
The same trusted friend that told me to try Wayland was flabbergasted at this point. This kind of error makes absolutely no sense yet here we are, living it!
Heresy
I was asked to try a "normal" distribution out. Seeing as that Valve has been like:
I thought that I should choose Arch Linux to verify this against. Arch is the basis for the new version of SteamOS, so surely this should work better, right?
What is it with you and being so ominous?
So I downloaded the Arch iso, wrote it to a flashdrive and then booted my tower off of it. My disk layout looks a bit like this:
However the Archive partition is almost completely unused after I moved everything over to the NAS, save a few Steam games that I could just redownload anyways. My Data drive is used mostly for Beat Saber custom songs, Unity project backups and other things I would really rather not wipe out, so I decided to use the Archive drive as my sacrificial lamb for Arch.
I use winbtrfs to mount btrfs volumes on windows. I'm using btrfs here because at the time I did the partitioning of my drives btrfs was the most Linux and Windows-compatible filesystem that I could use to just store data on both Windows and Linux and have each side access it from the other. I also needed btrfs so that I could put Steam games on it and have Windows and Linux both be able to use them. There's a lot of subtle bugs involved in using NTFS-3g on NixOS with Steam games in particular, so using a native kernel supported filesystem was vital. Otherwise I would have used something better like ZFS.
One of the more painful parts about Arch Linux is that there's no installer. You have to do things by hand. This gives you a lot of power (you can easily do really cursed configs like it was nothing, such as installing Arch on NTFS), but at the same time it means that there is a lot more time investment required to just get the computer working. Recently they added archinstall as an easy way to just install Arch with a known set of defaults. This made it way less painful for me to install Arch to the Archive drive.
I booted into Arch, followed the instructions to run archinstall
, went through
the prompts, set up a root password, then finally selected the KDE profile.
Hey Siri, how do you delete someone else's post?
After archinstall
claimed victory, I rebooted into Arch and was greeted with a
login screen that told me to pick a user and type in a password, but there were
no options to pick from. This meant I needed to hack into the system to get to
the point where I could login to the desktop.
Control-Alt-F1 didn't work. This made me think there was some shenanigans going
on with the Xorg config such as disabling the CHVT bindings. So I rebooted into
the boot menu and pressed e
to edit the boot string. I appended init=/bin/sh
to the argument string to force Arch to drop me into a root shell. It proceeded
to drop me into a root shell and then dutifully ignored all of my attempts at
keyboard input. It behaved like the USB module wasn't loaded, which is weird to
me as I usually expect the USB module to be part of the kernel proper. I
rebooted back into Arch's login screen to try and rethink my strategies.
After debating getting the PS/2 crash cart keyboard out, my husband tried pressing various Control-Alt-F${N} keys and eventually got one that gave us a login prompt. I felt like a dunce.
I managed to log in and create a user account, then set a password and used that
account to hack into the matrix. Once I installed Steam (after enabling
multilib
and 12 parallel download threads), I launched it to see that it did
not detect the VR headset. I suspect that there was probably some group or
combination of groups that I missed and I really wanted to have a more curated
experience. Steam not detecting the Index really killed Arch for this testing
phase and left me frustrated.
Violence
Suddenly a glint of philosophical brilliance struck me and I remembered this wisdom:
I had a Manjaro USB laying around from when I was trying to sucker my husband into trying to use it, so I threw that into my tower and then replaced Arch with Manjaro. Manjaro is great. You just install it and it works. That's everything I wanted out of this. I wanted to just install the thing and then the computer does the computerbox stuff. It was really cool that Steam came preinstalled!
The default Manjaro experience is really nice. I really like how integrated and snappy the system feels. It's really just Arch with training wheels, but they ship a handbook that is really nice as a reference manual. I should really have started with Manjaro for this part of the process instead of using Arch, but I blame that on the twitter poll. If you want a decent first experience with desktop Linux, try Manjaro out. It's really a lot better than you think it is. Things have gotten so much better than they were in the Vista era when I started using Linux on the desktop.
Let's be honest, most of your work is done in browsers or electron apps anyways. You'll be fine!
Steam was preinstalled, but sometimes it complained about needing some system libraries to function. This felt weird to me, because Valve started shipping the Steam Linux Runtime which essentially includes all of those libraries, but it turns out that was actually really a problem. I didn't try too hard to solve it though because it was working enough to install and run SteamVR.
I set up SteamVR and it rendered stuff to the headset. This was promising! The SteamVR overlay still didn't work though, but at this point I was almost expecting it. The weird part though was the fact that the SteamVR configuration tool was missing almost all of its UI elements. That pointed me at a few ideas and I ran SteamVR in another terminal window again with no conclusive results.
I did a round of microphone testing, and it looks like the audio from the microphone wasn't being picked up. This was odd, it worked fine in NixOS.
At least I didn't need to be afraid of the setcap
hack that SteamVR tries to
apply on start. That seems to work reliably without causing issues.
Fraud
I'm not sure how I came across this Reddit post on
/r/ValveIndex
,
and I am so glad I did. Most of the problems with Steam itself were due to
needing to run this command:
sudo pacman -Sy steam-native linux-steam-integration
This will install all of the aforementioned native libraries that Steam was complaining about. Also make sure you are using Xorg for this. At the time of writing this post, Manjaro KDE defaults to using Xorg. In the future you may need to set the default to Xorg. However in the future Valve is probably going to fix the SteamVR on Linux jank (especially if the rumors about project Deckard are true), so it may work fine with Wayland then.
To fix the microphone (and some minor audio issues with the speakers), you need to change the default audio sample rate of PulseAudio. PulseAudio defaults to a 44,100hz for speakers and microphones. This is normally fine. Most audio is usually at or below there, but the Valve Index expects 48,000hz. The way you get that fixed is to customize the PulseAudio config files for the system and for your user account like so:
- Open
/etc/pulse/daemon.conf
as root using your favorite text editor - Go to the end of the file
Press
G
in vim to jump all the way to the end of the current buffer. Converselygg
will take you back to the top. - Add the line
default-sample-rate = 48000
- Open
~/.config/pulse/daemon.conf
as your unprivileged user account - Go to the end of the file
- Add the same line
- Either reboot your PC or run
pulseaudio -k
to restart the sound server and pick up those changes - Open the volume control and shout towards your headset, you should see the audio meter moving
The SteamVR overlay not working is actually because of a missing library in the
SteamVR library bundle. It is a really dumb one too. The library fontconfig
is
missing from the installset. They might have assumed that it would be part of
the system or something, but its absence makes vrwebhelper
crash on launch.
Apparently the SteamVR overlay is done by vrwebhelper
, so it crashing is
doubleplus ungood.
These instructions are cribbed from this article.
You can fix it by first identifying where vrwebhelper
is installed. At the time of
writing, Steam defaults to putting it in this folder:
~/.local/share/Steam/steamapps/common/SteamVR/bin/vrwebhelper/linux64/
Open vrwebhelper.sh
and find the line that looks like this:
export LD_LIBRARY_PATH="${STEAM_RUNTIME_HEAVY}${LD_LIBRARY_PATH+:$LD_LIBRARY_PATH}"
and replace it with this:
export LD_LIBRARY_PATH="${DIR}:${STEAM_RUNTIME_HEAVY}${LD_LIBRARY_PATH+:$LD_LIBRARY_PATH}"
Then download Steam's vendored version of
freetype2
(I made a copy
here in case
the bitrot fairy strikes again) and put all the files in that archive into your
vrwebhelper
folder. Restart Steam (and SteamVR) just to be sure, then your VR
overlay should work.
Hopefully these hacks should not be needed in the future.
At this point, everything worked. I could play games like nothing was out of place, and the only difference I felt was that it was slightly more bouncy on Manjaro than it was on Windows. I don't totally know how to quantify this feeling or get a good recording of it, but it felt different enough that I feel I need to mention it.
You can still see through your controllers, which I assume is a SteamVR on Linux problem at this point. It's the most bizarre thing, it's like the rendering priority for the controller models is backwards.
I was able to play a few rounds of Beat Saber for testing, and the only downside I noticed was that sometimes a few frames had a shower of green blotches. There was no pattern.
Treachery
cadey.sway.output."DP-2".disable = "";
DisplayPort-1 disconnected
Why are things 0-based in Xorg but 1-based in Wayland?
So I made this commit to my NixOS configs, rebuilt my config to re-enable Wayland, booted back into sway and then found that it was still broken.
What am I doing wrong here? I'm willing to try any ideas you all have. This is a cry for help. I literally have no idea what I am doing wrong and this is really starting to bother me. Did I taint a state file used by display handling? I thought this stuff was mostly if not entirely stateless to avoid these kinds of problems. Do I need to reinstall NixOS from scratch? Should today be the day that I set up ZFS on my tower? Is this just some kind of weird cruft that has accumulated over a few years even though that should be categorically impossible? Is the flatpak broken with SteamVR? Is the NixOS Steam package broken? What is even going on?
Hopefully I can follow this up with a part 2 containing the really really dumb solution. I've tried everything I can think of and have managed to really confuse a GPU driver developer friend of mine in the process. I just want this to work. I can get my VR fix on Windows in the meantime, but I would really love to be able to do all this from my NixOS install.
Please contact me if you have any ideas.