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6E Oneshot: Retrieve the Sandstorm Amulet 2020-06-15 6e
miau

6E Oneshot: Retrieve the Sandstorm Amulet

Intro

I've been working on ideas for an original fiction novel about someone that rediscovers magic in an incredibly secular world. This is a bit of a bigger task (and would really be one of the biggest works of art I've ever done), and coming up with ideas for it can be difficult. I've also been casually interested in Dungeons and Dragons for a long time, but have never had the chance to play it. Though it is a great tool to help guide the creation of stories, it can be intimidating and complicated to get into. There really is a lot going on there. Recently itch.io created a Bundle for Racial Justice and Equality, and one of the items in there was 6E, a simplified view of Dungeons and Dragons that is aimed to be very rules-light and focus on the situations.

This is great if you have ideas for what to do in a campaign, but sometimes you just don't. This is an idea that you can build on for a small, short one-shot adventure with 6E. This should only take an hour or two and is perfect for helping people get into the flow of table-top role-playing games. You will need the following things:

  • 4-5 people (including yourself) willing to play together (whether in person or over the internet)
  • Six-sided dice (at least 4) or a chatbot that can handle dice rolling for you
  • The playbook PDF from the 6E page on itch.io
  • A bit of creativity (you can work together if you are suddenly lacking inspiration)
  • A willingness to learn

Setting

Deep in the desert wasteland of Miau there is a cove for bandits. This cove is full of bandits and evil boomerang rats. You and your party walk into the entrance of the cave. There is a torch by the entrance. What do you do?

Process

Choose someone to be the Dungeon Master. Give them the sheets for the Dungeon Master and then have the others start filling out their stats. Rolling for stats is done like on the Dungeon Master character creation sheet:

For each stat (strength, dexterity, constitution, intelligence, wisdom and charisma), roll two six-sided dice. Add them up and convert them into stats using these rules:

Roll Stat
11 and above +2
9-10 +1
6-8 +0
4-5 -1
3 and below -2