449 lines
14 KiB
Markdown
449 lines
14 KiB
Markdown
---
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title: "Olin: 2: The Future"
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date: 2018-09-05
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---
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# [Olin](https://github.com/Xe/olin): 2: The Future
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This post is a continuation of [this post](https://christine.website/blog/olin-1-why-09-1-2018).
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Suppose you are given the chance to throw out the world and start from scratch
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in a minimal environment. You can then work up from nothing and build the world
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from there.
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How would you do this?
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One of the most common ways is to pick a model that they are Stockholmed into
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after years of badness and then replicate it, with all of the flaws of the model
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along with it. Dagger is a direct example of this. I had been stockholmed into
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thinking that everything was a file stream and replicated Dagger's design based
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on it. There was a really [brilliant](https://write.as/excerpts/conversation-with-_wmd-on-hacker-news)
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Hacker News comment that inspired a bit of a rabbit hole internally, and I think
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we have settled on an idea for a primitive that would be easy to implement and
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use from multiple languages.
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So, let's stop and ask ourselves a question that is going to sound really simple
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or basic, but really will define a lot of what we do here.
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What do we want to do with a computer that could be exposed to a WebAssembly
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module? What are the basic operations that we can expose that would be primitive
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enough to be universally useful but also simple to understand from an implementation
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standpoint from multiple languages?
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Well, what are the programs actually doing with the interfaces? How can we use
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that normal semantic behavior and provide a more useful primitive?
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## The Parable of the Poison Arrow
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When designing things such as these, it is very easy to get lost in the
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philosophical weeds. I mean, we are getting the chance to redefine the basic
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things that we will get angry at. There's a lot of pain and passion that goes
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into our work and it shows.
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As such, consider the following Buddhist parable:
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> It's just as if a man were wounded with an arrow thickly smeared with poison.
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>
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> His friends & companions, kinsmen & relatives would provide him with a surgeon, and the man would say, 'I won't have this arrow removed until I know whether the man who wounded me was a noble warrior, a priest, a merchant, or a worker.'
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>
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> He would say, 'I won't have this arrow removed until I know whether the shaft with which I was wounded was that of a common arrow, a curved arrow, a barbed, a calf-toothed, or an oleander arrow.'
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>
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> The man would die and those things would still remain unknown to him.
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[Source](https://en.wikipedia.org/wiki/Parable_of_the_Poisoned_Arrow)
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At some point, we are going to have to just try something and see what it is
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like. Let's not get lost too deep into what the bowstring of the person who shot
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us with the poison arrow is made out of and focus more on the task at hand right
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now, designing the ground floor.
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## Core Operations
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Let's try a new primitive. Let's call this primitive the interface. An interface
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is a collection of types and methods that allows a WebAssembly module to perform
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some action that it otherwise would be unable to do. As such, the only functions
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we really need are a `require` function to introduce the dependency into the
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environment, a `close` function to remove dependencies from the environment, and
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an `invoke` function to call methods of the dependent interfaces. These can be
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expressed in the following C-style types:
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```c
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// require loads the dependency by package into the environment. The int64 value
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// returned by this function is effectively random and should be treated as
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// opaque.
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//
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// If this returns less than zero, the value times negative 1 is the error code.
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//
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// Anything created by this function is to be considered initialized but
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// unconfigured.
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extern int64 require(const char* package);
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// close removes a given dependency from the environment. If this returns less
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// than zero, the value times negative 1 is the error code.
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extern int64 close(int64 handle);
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// invoke calls the given method with an input and output structure. This allows
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// the protocol buffer generators to more easily build the world for us.
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//
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// The resulting int64 value is zero if everything succeeded, otherwise it is the
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// error code (if any) times negative 1.
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//
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// The in and out pointers must be to a C-like representation of the protocol
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// buffer definition of the interface method argument. If this ends up being an
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// issue, I guess there's gonna be some kinda hacky reader thing involved. No
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// biggie though, that can be codegenned.
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extern int64 invoke(int64 handle, int64 method, void* in, void* out);
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```
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(Yes, I know I made a lot of fuss about not just blindly following the design
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decisions of the past and then just suggested returning a negative value from a
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function to indicate the presence of an error. I just don't know of a better and
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more portable mechanism for errors yet. If you have one, please suggest it to me.)
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You may have noticed that the `invoke` function takes void pointers. This is
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intentional. This will require additional code generation on the server side to
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support copying the values out of WebAssembly memory. This may serve to be
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completely problematic, but I bet we can at least get Rust working with this.
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Using these basic primitives, we can actually model way more than you think would
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be possible. Let's do a simple example.
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## Example: Logging
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Consider logging. It is usually implemented as a stream of logging messages containing
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unstructured text that usually only has meaning to the development team and the
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regular expressions that trigger the pager. Knowing this, we can expose a logging
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interface like this:
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```proto
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syntax = "proto3";
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package us.xeserv.olin.dagger.logging.v1;
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option go_package = "logging";
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// Writer is a log message writer. This is append-only. All text in log messages
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// may be read by scripts and humans.
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service Writer {
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// method 0
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rpc Log(LogMessage) returns (Nil) {};
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}
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// When nothing remains, everything is equally possible.
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// TODO(Xe): standardize this somehow.
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message Nil {}
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// LogMessage is an individual log message. This will get added to as it gets
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// propagated up through the layers of the program and out into the world, but
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// those don't matter right now.
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message LogMessage {
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bytes message = 1;
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}
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```
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And at a low level, this would be used like this:
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```c
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extern int64 require(const char* package);
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extern int64 close(int64 handle);
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extern int64 invoke(int64 handle, int64 method, void* in, void* out);
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// This exposes logging_LogMessage, logging_Nil,
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// int64 logging_Log(int64 handle, void* in, void* out)
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// assume this is magically generated from the protobuf file above.
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#include <services/us.xeserv.olin.dagger.logging.v1.h>
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int64 main() {
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int64 logHdl = require("us.xeserv.olin.dagger.logging.v1");
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logging_LogMessage msg;
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logging_Nil none;
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msg.message = "Hello, world!";
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// The following two calls are equivalent:
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assert(logging_Log(logHdl, &msg, &none));
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assert(invoke(logHdl, logging_Writer_method_Log, &msg, &none));
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assert(close(logHdl));
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}
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```
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This is really great to codegen, audit, validate, and not to mention we can easily
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verify what logging interface the user actually wants from which vendor. This
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allows people who install Olin to their own cluster to potentially define their
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own custom interfaces. This actually gives us the chance to make this a primitive.
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Some problems that probably are going to come up pretty quickly is that every
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language under the sun has their own idea of how to arrange memory. This may make
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directly scraping the values out of ram inviable in the future.
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If reading values out of memory does become inviable, I suggest the following
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changes:
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```c
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extern int64 require(const char* package);
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extern int64 close(int64 handle);
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extern int64 invoke(int64 handle, int64 method, char* in, int32 inlen, char* out int32 outlen);
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```
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(I don't know how to describe "pointer to bytes" in C, so I am using a C string
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here to fill in that gap.)
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In this case, the arguments to `invoke()` would be pointers to protocol
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buffer-encoded ram. This may prove to be a huge burden in terms of deserializing
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and serializing the protocol buffers over and over every time a syscall has to
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be made, but it may actually be enough of a performance penalty that it prevents
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spurious syscalls, given the "cost" of them. Code generators should remove most
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of the pain when it comes to actually using this interface though, the
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automatically generated code should automatically coax things into protocol
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buffers without user interaction.
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For fun, let's take this basic model and then map Dagger's concept of file I/O to
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it:
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```proto
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syntax = "proto3";
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package us.xeserv.olin.dagger.files.v1;
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option go_package = "files";
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// When nothing remains, everything is equally possible.
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// TODO(Xe): standardize this somehow.
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message Nil {}
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service Files {
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rpc Open(OpenRequest) returns (FID) {};
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rpc Read(ReadRequest) returns (ReadResponse) {};
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rpc Write(WriteRequest) returns (N) {};
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rpc Close(FID) returns (Nil) {};
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rpc Sync(FID) returns (Nil) {};
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}
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message FID {
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int64 opaque_id;
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}
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message OpenRequest {
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string identifier = 1;
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int64 flags = 2;
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}
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message N {
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int64 count
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}
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message ReadRequest {
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FID fid = 1;
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int64 max_length = 2;
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}
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message ReadResponse {
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bytes data = 1;
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N n = 2;
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}
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message WriteRequest {
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FID fid = 1;
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bytes data = 2;
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}
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```
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Using these methods, we can rebuild (most of) the original API:
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```c
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extern int64 require(const char* package);
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extern int64 close(int64 handle);
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extern int64 invoke(int64 handle, int64 method, void* in, void* out);
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#include <services/us.xeserv.olin.dagger.files.v1.h>
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int64 filesystem_service_id;
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void setup_filesystem() {
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filesystem_service_id = require("us.xeserv.olin.dagger.files")
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}
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int64 open(char *furl, int64 flags) {
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files_OpenRequest req;
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files_FID resp;
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int64 err;
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req.identifier = char*(furl);
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req.flags = flags;
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// could also be err = file_Files_Open(filesystem_service_id, &req, &resp);
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err = invoke(filesystem_service_id, files_Files_method_Open, &req, &resp);
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if (err != 0) {
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return err;
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}
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return resp.opaque_id;
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}
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int64 d_close(int64 fd) {
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files_FID req;
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files_Nil resp;
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int64 err;
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req.opaque_id = fd;
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err = invoke(filesystem_service_id, files_Files_method_Close, &req, &resp);
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if (err != 0) {
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return err;
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}
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return 0;
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}
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int64 read(int64 fd, void* buf, int64 nbyte) {
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files_FID fid;
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files_ReadRequest req;
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files_ReadResponse resp;
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int64 err;
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int i;
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fid.opaque_id = fd;
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req.fid = fid;
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req.max_length = nbyte;
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err = invoke(filesystem_service_id, file_Files_method_Read, &req, &resp);
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if (err != 0) {
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return err;
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}
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// TODO(Xe): replace with memcpy once we have libc or something
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for (i = 0; i < resp.n.count; i++) {
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buf[i] = resp.data[i]
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}
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return 0;
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}
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int64 write(int64 fd, void* buf, int64 nbyte) {
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files_FID fid;
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files_WriteRequest req;
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files_N resp;
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int64 err;
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fid.opaque_id = fd;
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req.fid = fid;
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req.data = buf; // let's pretend this works, okay?
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err = invoke(filesystem_service_id, files_Files_method_Write, &req, &resp);
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if (err != 0) {
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return err;
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}
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return resp.count;
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}
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int64 sync(int64 fd) {
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files_FID req;
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files_Nil resp;
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int64 err;
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req.opaque_id = fd;
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err = invoke(filesystem_service_id, files_Files_method_Sync, &req, &resp);
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if (err != 0) {
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return err;
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}
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return 0;
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}
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```
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And with that we should have the same interface as Dagger's, save the fact that
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the name `close` is now shadowed by the global close function. On the server side
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we could implement this like so:
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```go
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package files
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import (
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"context"
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"errors"
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"math/rand"
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"github.com/Xe/olin/internal/abi/dagger"
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)
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func init() {
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rand.Seed(time.Now().UnixNano())
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}
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type FilesImpl struct {
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*dagger.Process
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}
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func (FilesImpl) getRandomNumber() int64 {
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return rand.Int63()
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}
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func daggerError(respValue int64, err error) error {
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if err == nil {
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err = errors.New("")
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}
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return dagger.Error{Errno: dagger.Errno(respValue * -1), Underlying: err}
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}
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func (fs *FilesImpl) Open(ctx context.Context, op *OpenRequest) (*FID, error) {
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fd := fs.Process.OpenFD(op.Identifier, uint32(op.Flags))
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if fd < 0 {
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return nil, daggerError(fd, nil)
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return &FID{OpaqueId: fd}, nil
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}
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func (fs *FilesImpl) Read(ctx context.Context, rr *ReadRequest) (*ReadResponse, error) {
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fd := rr.Fid.OpaqueId
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data := make([]byte, rr.MaxLength)
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n := fs.Process.ReadFD(fd, data)
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if n < 0 {
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return nil, daggerError(n, nil)
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}
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result := &ReadResponse{
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Data: data,
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N: N{
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Count: n
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},
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}
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return result, nil
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}
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func (fs *FilesImpl) Write(ctx context.Context, wr *WriteRequest) (*N, error) {
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fd := wr.Fid.OpaqueId
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n := fs.Process.WriteFD(fd, wr.Data)
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if n < 0 {
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return nil, daggerError(n, nil)
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}
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return &N{Count: n}, nil
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}
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func (fs *FilesImpl) Close(ctx context.Context, fid *Fid) (*Nil, error) {
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return &Nil{}, daggerError(fs.Process.CloseFD(fid.OpaqueId), nil)
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}
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func (fs *FilesImpl) Sync(ctx context.Context, fid *Fid) (*Nil, error) {
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return &Nil{}, daggerError(fs.Process.SyncFD(fid.OpaqueId), nil)
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}
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```
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And then we have all of these arbitrary methods bound to WebAssembly modules,
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where they are free to use them how they want. I think that initially there is
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going to be support for this interface from Go WebAssembly modules as we can
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make a lot more assumptions about how Go handles its memory management, making
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it a lot easier for us to code generate reading Go structures/pointers/whatever
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out of Go WebAssembly memory than we can code generate reading C structures
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(recursively with pointers and C-style strings galore too).
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The really cool part is that this is all powered by those three basic functions:
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`require`, `invoke` and `close`. The rest is literally just stuff we can treat
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as a black box for now and code generate.
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As before, I would love any comments that people have on this article. Please
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contact me somehow to let me know what you think. This design is probably wrong.
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