11 KiB
title | date | series | tags | |||
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Minicompiler: Lexing | 2020-10-29 | rust |
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Minicompiler: Lexing
I've always wanted to make my own compiler. Compilers are an integral part of
my day to day job and I use the fruits of them constantly. A while ago while I
was browsing through the TempleOS source code I found
MiniCompiler.HC in the ::/Demos/Lectures
folder and I was a
bit blown away. It implements a two phase compiler from simple math expressions
to AMD64 bytecode (complete with bit-banging it to an array that the code later
jumps to) and has a lot to teach about how compilers work. For those of you that
don't have a TempleOS VM handy, here is a video of MiniCompiler.HC in action:
You put in a math expression, the compiler builds it and then spits out a bunch of assembly and runs it to return the result. In this series we are going to be creating an implementation of this compiler that targets WebAssembly. This compiler will be written in Rust and will use only the standard library for everything but the final bytecode compilation and execution phase. There is a lot going on here, so I expect this to be at least a three part series. The source code will be in Xe/minicompiler in case you want to read it in detail. Follow along and let's learn some Rust on the way!
Description of the Language
This language uses normal infix math expressions on whole numbers. Here are a few examples:
2 + 2
420 * 69
(34 + 23) / 38 - 42
(((34 + 21) / 5) - 12) * 348
Ideally we should be able to nest the parentheses as deep as we want without any issues.
Looking at these values we can notice a few patterns that will make parsing this a lot easier:
- There seems to be only 4 major parts to this language:
- numbers
- math operators
- open parentheses
- close parentheses
- All of the math operators act identically and take two arguments
- Each program is one line long and ends at the end of the line
Let's turn this description into Rust code:
Bringing in Rust
Make a new project called minicompiler
with a command that looks something
like this:
$ cargo new minicompiler
This will create a folder called minicompiler
and a file called src/main.rs
.
Open that file in your editor and copy the following into it:
// src/main.rs
/// Mathematical operations that our compiler can do.
#[derive(Debug, Eq, PartialEq)]
enum Op {
Mul,
Div,
Add,
Sub,
}
/// All of the possible tokens for the compiler, this limits the compiler
/// to simple math expressions.
#[derive(Debug, Eq, PartialEq)]
enum Token {
EOF,
Number(i32),
Operation(Op),
LeftParen,
RightParen,
}
And then let's start a function that can turn a program string into a bunch of tokens:
// src/main.rs
fn lex(input: &str) -> Vec<Token> {
todo!("implement this");
}
You're right! Let's make a little error type that represents bad input. For
creativity's sake let's call it BadInput
:
// src/main.rs
use std::error::Error;
use std::fmt;
/// The error that gets returned on bad input. This only tells the user that it's
/// wrong because debug information is out of scope here. Sorry.
#[derive(Debug, Eq, PartialEq)]
struct BadInput;
// Errors need to be displayable.
impl fmt::Display for BadInput {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "something in your input is bad, good luck")
}
}
// The default Error implementation will do here.
impl Error for BadInput {}
And then let's adjust the type of lex()
to compensate for this:
// src/main.rs
fn lex(input: &str) -> Result<Vec<Token>, BadInput> {
todo!("implement this");
}
So now that we have the function type we want, let's start implementing lex()
by setting up the result and a loop over the characters in the input string:
// src/main.rs
fn lex(input: &str) -> Result<Vec<Token>, BadInput> {
let mut result: Vec<Token> = Vec::new();
for character in input.chars() {
todo!("implement this");
}
Ok(result)
}
Looking at the examples from earlier we can start writing some boilerplate to turn characters into tokens:
// src/main.rs
// ...
for character in input.chars() {
match character {
// Skip whitespace
' ' => continue,
// Ending characters
';' | '\n' => {
result.push(Token::EOF);
break;
}
// Math operations
'*' => result.push(Token::Operation(Op::Mul)),
'/' => result.push(Token::Operation(Op::Div)),
'+' => result.push(Token::Operation(Op::Add)),
'-' => result.push(Token::Operation(Op::Sub)),
// Parentheses
'(' => result.push(Token::LeftParen),
')' => result.push(Token::RightParen),
// Numbers
'0' | '1' | '2' | '3' | '4' | '5' | '6' | '7' | '8' | '9' => {
todo!("implement number parsing")
}
// Everything else is bad input
_ => return Err(BadInput),
}
}
// ...
Ugh, you're writing Token::
and Op::
a lot. Is there a way to simplify
that?
Yes! enum variants can be shortened to their names with a use
statement like
this:
// src/main.rs
// ...
use Op::*;
use Token::*;
match character {
// ...
// Math operations
'*' => result.push(Operation(Mul)),
'/' => result.push(Operation(Div)),
'+' => result.push(Operation(Add)),
'-' => result.push(Operation(Sub)),
// Parentheses
'(' => result.push(LeftParen),
')' => result.push(RightParen),
// ...
}
// ...
Which looks a lot better.
Now we can get into the fun that is parsing numbers. When he wrote MiniCompiler, Terry Davis used an approach that is something like this (spacing added for readability):
case '0'...'9':
i = 0;
do {
i = i * 10 + *src - '0';
src++;
} while ('0' <= *src <= '9');
*num=i;
This sets an intermediate variable i
to 0 and then consumes characters from
the input string as long as they are between '0'
and '9'
. As a neat side
effect of the numbers being input in base 10, you can conceptualize 40
as (4 * 10) + 2
. So it multiplies the old digit by 10 and then adds the new digit to
the resulting number. Our setup doesn't let us get that fancy as easily, however
we can emulate it with a bit of stack manipulation according to these rules:
- If
result
is empty, push this number to result and continue lexing the program - Pop the last item in
result
and save it aslast
- If
last
is a number, multiply that number by 10 and add the current number to it - Otherwise push the node back into
result
and push the current number toresult
as well
Translating these rules to Rust, we get this:
// src/main.rs
// ...
// Numbers
'0' | '1' | '2' | '3' | '4' | '5' | '6' | '7' | '8' | '9' => {
let num: i32 = (character as u8 - '0' as u8) as i32;
if result.len() == 0 {
result.push(Number(num));
continue;
}
let last = result.pop().unwrap();
match last {
Number(i) => {
result.push(Number((i * 10) + num));
}
_ => {
result.push(last);
result.push(Number(num));
}
}
}
// ...
This should cover the tokens for the language. Let's write some tests to be sure everything is working the way we think it is!
Testing
Rust has a robust testing
framework built into the
standard library. We can use it here to make sure we are generating tokens
correctly. Let's add the following to the bottom of main.rs
:
#[cfg(test)] // tells the compiler to only build this code when tests are being run
mod tests {
use super::{Op::*, Token::*, *};
// registers the following function as a test function
#[test]
fn basic_lexing() {
assert!(lex("420 + 69").is_ok());
assert!(lex("tacos are tasty").is_err());
assert_eq!(
lex("420 + 69"),
Ok(vec![Number(420), Operation(Add), Number(69)])
);
assert_eq!(
lex("(30 + 560) / 4"),
Ok(vec![
LeftParen,
Number(30),
Operation(Add),
Number(560),
RightParen,
Operation(Div),
Number(4)
])
);
}
}
This test can and probably should be expanded on, but when we run cargo test
:
$ cargo test
Compiling minicompiler v0.1.0 (/home/cadey/code/Xe/minicompiler)
Finished test [unoptimized + debuginfo] target(s) in 0.22s
Running target/debug/deps/minicompiler-03cad314858b0419
running 1 test
test tests::basic_lexing ... ok
test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out
And hey presto! We verified that all of the parsing is working correctly. Those test cases should be sufficient to cover all of the functionality of the language.
This is it for part 1. We covered a lot today. Next time we are going to run a validation pass on the program, convert the infix expressions to reverse polish notation and then also get started on compiling that to WebAssembly. This has been fun so far and I hope you were able to learn from it.
Special thanks to the following people for reviewing this post:
- Steven Weeks
- sirpros
- Leonora Tindall
- Chetan Conikee
- Pablo
- boopstrap
- ash2x3