147 lines
7.2 KiB
Markdown
147 lines
7.2 KiB
Markdown
---
|
|
title: "Metroid Dread: A Study on Perfection"
|
|
date: 2021-10-10
|
|
series: reviews
|
|
tags:
|
|
- metroid
|
|
---
|
|
|
|
[I'm gonna try to avoid spoilers in this article, however I realize that some
|
|
people may consider something a spoiler that other people will not. For the
|
|
things I'm not sure about, I'm gonna put them in little drop-down things that
|
|
look like this: <br /><br /><details><summary>Spoliers here, click to
|
|
expand</summary><br />These are some words that I'm just making up to fill space
|
|
so you can see what the `<details>` tag looks
|
|
like.</details><br />TL;DR though: 10/10 must-play Switch
|
|
game. All the screenshots in this article were taken from the beginning of the
|
|
game (Artaria and Cataris)](conversation://Cadey/enby)
|
|
|
|
This blog is normally about technology, so of course you'd expect me to start
|
|
writing about video games that I enjoy. This game hit me a bit different.
|
|
Metroid Dread is a name that has been up there with Half-Life 3 and Starcraft
|
|
Ghost in the genre of mythical games that have been rumored about for years but
|
|
we've heard next to no updates about in a long time. I had given up on the idea
|
|
of seeing it happen. I thought that the Metroid series was dead.
|
|
|
|
![The title
|
|
screen](https://cdn.christine.website/file/christine-static/blog/010093801237c000_2021-10-10_13-36-33-107.png)
|
|
|
|
Metroid games have always been commercial flops as far as the numbers go. The
|
|
games have never really been advertised that well and usually show up on
|
|
consoles at the end of their lifespans. However at the same time, those games
|
|
end up _defining_ a standard for gamefeel and adventure platforming that have
|
|
made a resounding impact on the industry as a whole. Metroid is half of the
|
|
reason why the genre is called Metroidvania, and a lot of it has to do with how
|
|
it carefully guides the player through the game. Metroid Dread is a masters
|
|
level class in how to show the player how to do things without explicitly
|
|
telling them how to do them.
|
|
|
|
![](https://cdn.christine.website/file/christine-static/blog/010093801237c000_2021-10-09_23-55-10-764.png)
|
|
|
|
This game is dripping with color, detail and brilliance in every room. Samus is
|
|
fluid and deadlier than ever. Movement flows from one jump into the next. The
|
|
game targets 60 FPS and it consistently hits it at nearly all times. The enemies
|
|
will hit you and it will be your fault for not getting out of the way.
|
|
|
|
[The following is technically a spoiler, however it's probably better that you
|
|
have this information if you get stuck at the entrance to Cataris. Hopefully you
|
|
won't get stuck there for 2 hours.](conversation://Cadey/coffee)
|
|
|
|
<details>
|
|
<summary>Cataris entrance assistance</summary>
|
|
|
|
Throughout my 16 hour playthrough, I only ran into one part that you could
|
|
really consider "bad". After I got to the entrance to Cataris, I got stuck and
|
|
had to run around the small slice of the world I could access for a long time
|
|
until I realized you just had to shoot to the left of the elevator. They really
|
|
should have made at least one of those blocks obviously breakable.
|
|
|
|
![Before breaking
|
|
blocks](https://cdn.christine.website/file/christine-static/blog/010093801237c000_2021-10-10_13-51-46-261.png)
|
|
|
|
![After breaking
|
|
blocks](https://cdn.christine.website/file/christine-static/blog/010093801237c000_2021-10-10_13-51-56-949.png)
|
|
|
|
There is a subtle camera movement to telegraph it, but I feel that it's not
|
|
obvious enough. That may have been the point though.
|
|
</details>
|
|
|
|
The EMMI are legitimately scary enemies to "fight". They will hunt you down.
|
|
Each EMMI has its own gimmick related to the power you get.
|
|
|
|
["fight" may be the wrong word here, it's less of a fight and more of a "run
|
|
away and hide" simulator, however yeah I guess technically it's a fight because
|
|
you _do_ have a 10 frame window or whatever to escape from the EMMI's grasp. It
|
|
feels awesome when you land that hit.](conversation://Cadey/enby)
|
|
|
|
![You are faced with overwhelming power, accept your
|
|
helplessness.](https://cdn.christine.website/file/christine-static/blog/FBKBzqvVcAQBdn1.jpeg)
|
|
|
|
<details>
|
|
<summary>EMMI related spoilers</summary>
|
|
|
|
Morph ball is usually one of the first powerups you get in a Metroid game.
|
|
Morph ball is a mid-game item in Dread and you have to kill an EMMI to get it.
|
|
All the time the game will taunt you with all these neat powerups and places
|
|
you could go if you just had morph ball. It's effective. It made me remember
|
|
about them.
|
|
|
|
The speed booster EMMI comes at you at a speed of a bajillionty miles per hour
|
|
and its stun window is probably frame-perfect. I'm not sure. It's really tight
|
|
though. You barely have time to react.
|
|
|
|
The EMMI are defeated by grabbing a powerup from a "Central Unit", and the
|
|
miniboss battles with the "Central Units" scream Mother Brain. Was Mother
|
|
Brain a "Central Unit" that went rogue? What on earth were the Chozo _doing_?
|
|
|
|
It feels so satisfying to land the final hit on an EMMI with the Omega
|
|
Blaster. Sometimes you can land a hit mid-air, which looks swag as all hell.
|
|
|
|
The music in EMMI zones calls back to the creepy sounds of Metroid 2. Not the
|
|
remake, classic Gameboy Metroid 2. The ambient music from the overworld stops.
|
|
There are no enemies in the EMMI zone, only automated patrol robots. One false
|
|
move and the patrol robots snitch on you to the EMMI.
|
|
|
|
I could go on for a while. It's done really well.
|
|
</details>
|
|
|
|
![The lava tube in
|
|
Artaria](https://cdn.christine.website/file/christine-static/blog/010093801237c000_2021-10-10_13-49-58-541.png)
|
|
|
|
<details>
|
|
<summary>Boss spoilers</summary>
|
|
|
|
The boss battles are amazingly done. The Chozo Soilder boss gets reused a bit
|
|
much, however it ends up teaching you how to do boss fights damageless. I'm
|
|
sure that most if not all of the bosses end up having cheese strats (you can
|
|
oneshot flappy bird by shinesparking directly into his face).
|
|
|
|
Kraid was such a throwback fight. I don't really know how to go into more
|
|
details.
|
|
|
|
There were underwater fights and finally a battle in the sky. Everything was
|
|
done so perfectly.
|
|
</details>
|
|
|
|
I have been waiting to play this game since it was rumored in 2005. It became a
|
|
meme in the Metroid community for a mythical game like Half Life 3 or Duke Nukem
|
|
forever. People had given up hope. There were worries that Dread would end up
|
|
like Duke Nukem Forever: a hollow shell of its concept that would never really
|
|
live up to the hype. I thought the day that this game would come out would never
|
|
happen. Once I saw the words "Metroid 5" on the screen in E3 though, I instantly
|
|
preordered it. I didn't need to be convinced. Dread was real.
|
|
|
|
![My Switch home
|
|
screen](https://cdn.christine.website/file/christine-static/blog/FAoMNsEVcAQFjoC.jpeg)
|
|
|
|
It is now in my hands. I have played it. I loved almost every moment of it (save
|
|
the mishap in Cataris). I can't wait to see how speedruns develop for it. I bet
|
|
that speedrunners are going to crack this as wide open as Super Metroid has
|
|
been. There's already been some sequence breaking and boss cheeses found.
|
|
|
|
If you are on the fence with this game, go for it. It is one of the best games
|
|
I've played in years. I have heard that it works perfectly in certain programs
|
|
that let you play Switch games on PC. But really, buy this game if you can
|
|
afford to. It is easily worth the money. I can't wait to see what's next from
|
|
MercurySteam.
|